1 using System;
2 using
UnityEngine;
3
4 namespace
ProceduralToolkit
5 {
6     
public static class GizmosE
7     {
8         
private static readonly Action<Vector3, Vector3> drawLine;
9
10         
static GizmosE()
11         {
12             drawLine = Gizmos.DrawLine;
13         }
14
15         
public static void DrawRay(Ray ray)
16         {
17             Draw.WireRay(drawLine, ray);
18         }
19
20         
public static void DrawWireQuadXY(Vector3 position, Quaternion rotation, Vector2 scale)
21         {
22             Draw.WireQuadXY(drawLine, position, rotation, scale);
23         }
24
25         
public static void DrawWireQuadXZ(Vector3 position, Quaternion rotation, Vector2 scale)
26         {
27             Draw.WireQuadXZ(drawLine, position, rotation, scale);
28         }
29
30         
public static void DrawWireQuadYZ(Vector3 position, Quaternion rotation, Vector2 scale)
31         {
32             Draw.WireQuadYZ(drawLine, position, rotation, scale);
33         }
34
35         
public static void DrawWireCube(Vector3 position, Quaternion rotation, Vector3 scale)
36         {
37             Draw.WireCube(drawLine, position, rotation, scale);
38         }
39
40         
#region DrawWireCircle
41
42         
public static void DrawWireCircleXY(Vector3 position, float radius)
43         {
44             Draw.WireCircleXY(drawLine, position, radius);
45         }
46
47         
public static void DrawWireCircleXY(Vector3 position, Quaternion rotation, float radius)
48         {
49             Draw.WireCircleXY(drawLine, position, rotation, radius);
50         }
51
52         
public static void DrawWireCircleXZ(Vector3 position, float radius)
53         {
54             Draw.WireCircleXZ(drawLine, position, radius);
55         }
56
57         
public static void DrawWireCircleXZ(Vector3 position, Quaternion rotation, float radius)
58         {
59             Draw.WireCircleXZ(drawLine, position, rotation, radius);
60         }
61
62         
public static void DrawWireCircleYZ(Vector3 position, float radius)
63         {
64             Draw.WireCircleYZ(drawLine, position, radius);
65         }
66
67         
public static void DrawWireCircleYZ(Vector3 position, Quaternion rotation, float radius)
68         {
69             Draw.WireCircleYZ(drawLine, position, rotation, radius);
70         }
71
72         
#endregion DrawWireCircle
73
74         
#region DrawWireArc
75
76         
public static void DrawWireArcXY(Vector3 position, float radius, float fromAngle, float toAngle)
77         {
78             Draw.WireArcXY(drawLine, position, radius, fromAngle, toAngle);
79         }
80
81         
public static void DrawWireArcXY(Vector3 position, Quaternion rotation, float radius, float fromAngle,
82             
float toAngle)
83         {
84             Draw.WireArcXY(drawLine, position, rotation, radius, fromAngle, toAngle);
85         }
86
87         
public static void DrawWireArcXZ(Vector3 position, float radius, float fromAngle, float toAngle)
88         {
89             Draw.WireArcXZ(drawLine, position, radius, fromAngle, toAngle);
90         }
91
92         
public static void DrawWireArcXZ(Vector3 position, Quaternion rotation, float radius, float fromAngle,
93             
float toAngle)
94         {
95             Draw.WireArcXZ(drawLine, position, rotation, radius, fromAngle, toAngle);
96         }
97
98         
public static void DrawWireArcYZ(Vector3 position, float radius, float fromAngle, float toAngle)
99         {
100             Draw.WireArcYZ(drawLine, position, radius, fromAngle, toAngle);
101         }
102
103         
public static void DrawWireArcYZ(Vector3 position, Quaternion rotation, float radius, float fromAngle,
104             
float toAngle)
105         {
106             Draw.WireArcYZ(drawLine, position, rotation, radius, fromAngle, toAngle);
107         }
108
109         
#endregion DrawWireArc
110
111         
public static void DrawWireSphere(Vector3 position, Quaternion rotation, float radius)
112         {
113             Draw.WireSphere(drawLine, position, rotation, radius);
114         }
115
116         
public static void DrawWireHemisphere(Vector3 position, Quaternion rotation, float radius)
117         {
118             Draw.WireHemisphere(drawLine, position, rotation, radius);
119         }
120
121         
public static void DrawWireCone(Vector3 position, Quaternion rotation, float apexRadius, float angle,
122             
float length)
123         {
124             Draw.WireCone(drawLine, position, rotation, apexRadius, angle, length);
125         }
126     }
127 }


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